Robeat

I wanted to make a robot, but not a typical, combat mech. I wanted an automaton who could bust rhymes instead of skulls. And thus, Robeat was born. Robeat was modeled and rigged in 3DS Max, Textured in Substance Painter, and rendered in Unreal.

High Poly: 120,000 Low Poly: 60,000

Diffuse, Emissive, Roughness, and Normal Maps

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